重點聚焦!《使命召喚19現代戰爭2》幀數怎么提升?幀數提升方法

      時間:2022-10-30 17:31:50       來源:游俠網

      使命召喚幀數怎么提升?在游戲當中很多玩家還不清楚怎么樣快速提升游戲幀數,其實提升幀數的方法有很多,下面一起來看一下cod19幀數提升方法,希望可以幫助各位玩家。


      (資料圖)

      使命召喚19幀數提升方法

      復制以下部分到你電腦cod19文檔下的options.3.cod22.cst文件相對應位置

      //

      // Graphics

      //

      // User preferred anti-aliasing technique

      AATechniquePreferred:0.0 = "SMAA T2x" // one of [SMAA T2x, Filmic SMAA T2x, DLSS, DLAA, XeSS]

      // Strength for Contrast Adaptive Sharpening (CAS)

      AMDContrastAdaptiveSharpeningStrength:0.0 = "0.400000" // 0.000000 to 1.000000

      // Enable AMD FidelityFX Super Resolution

      AMDSuperResolution:0.0 = "CAS - Sharpening only" // one of [Off, CAS - Sharpening only, AMD FSR 1.0]

      // AMD FidelityFX Super Resolution quality

      AMDSuperResolutionQuality:0.0 = "Maximum Quality" // one of [Maximum Performance, Balanced, Maximum Quality, Ultra Quality]

      // Absolute target resolution

      AbsoluteTargetResolution:0.0 = "none" // one of [540P, 640P, 720P, 900P, 1080P, 1440P, native, none]

      // Show bullet impacts

      BulletImpacts:0.0 = "false"

      // The maximum distance at which clutter models are rendered.

      ClutterMaxDist:0.0 = "100.000000" // 100.000000 to 10000.000000

      // Corpses culling threshold

      CorpsesCullingThreshold:0.0 = "0.850000" // 0.500000 to 1.000000

      // DLSS performance mode

      DLSSPerfMode:0.0 = "Maximum Quality" // one of [Ultra Performance, Maximum Performance, Balanced, Maximum Quality]

      // DLSS Sharpness.

      DLSSSharpness:0.0 = "0.650000" // -1.000000 to 1.000000

      // Enable deferred physics

      DeferredPhysics:0.0 = "Low Quality" // one of [Low Quality, Medium Quality, High Quality, Developer]

      // Activate dynamic scene resolution

      DynamicSceneResolution:0.0 = "false"

      // Target frame time in ms for dynamic scene resolution.

      DynamicSceneResolutionTarget:0.0 = "3.700000" // 0.000000 to 100.000000

      // Strength of the filmic visual noise filter

      FilmicStrength:0.0 = "0.000000" // 0.000000 to 1.000000

      // Preferred GPU if multiple GPU system

      GPUName:0.0 = "NVIDIA GeForce RTX 3060 Laptop GPU"

      // GTAO Quality level

      GTAOQuality:0.0 = "R_GTAO_QUALITY_LOW" // one of [R_GTAO_QUALITY_LOW, R_GTAO_QUALITY_MEDIUM, R_GTAO_QUALITY_HIGH, R_GTAO_QUALITY_ULTRA]

      // Set HDR activation mode. Option only takes effect on HDR Display.

      HDR:0.0 = "Off" // one of [Off, On, Automatic]

      // LODs distance quality

      ModelLodDistanceQuality:0.0 = "Base Quality" // one of [High Quality, Base Quality]

      // Models quality

      ModelLodQuality:0.0 = "Base quality" // one of [High quality, Base quality]

      // Enable NVIDIA Image Scaling

      NVIDIAImageScaling:0.0 = "false"

      // NVIDIA Image Scaling quality

      NVIDIAImageScalingQuality:0.0 = "Maximum Quality" // one of [Maximum Performance, Balanced, Maximum Quality, Ultra Quality, Custom, Native Quality]

      // NVIDIA Image Scaling sharpness

      NVIDIAImageScalingSharpness:0.0 = "0.300000" // 0.000000 to 1.000000

      // Particle Lighting Quality

      ParticleLighting:0.0 = "0" // 0 to 5

      // Particle Quality quality level

      ParticleQualityLevel:0.0 = "very low" // one of [very low, low, medium, high]

      // Particle Resolution quality level

      ParticuleResolution:0.0 = "true"

      // Enable persistent damage layer

      PersistentDamageLayer:0.0 = "true"

      // Particle Lighting quality level

      PixelPerLightmapTexel:0.0 = "1.000000" // 1.000000 to 256.000000

      // Enable half resolution reflection probes

      ReflectionProbeHalfResolution:0.0 = "true"

      // Reflection probe relighting update stages

      ReflectionProbeRelighting:0.0 = "1" // 1 to 4

      // SMAA Quality level

      SMAAQuality:0.0 = "SMAA_QUALITY_LOW" // one of [SMAA_QUALITY_LOW, SMAA_QUALITY_MEDIUM, SMAA_QUALITY_HIGH, SMAA_QUALITY_ULTRA]

      // Screen-space ambient occlusion method

      SSAOTechnique:0.0 = "Off" // one of [Off, GTAO, MDAO, GTAO & MDAO]

      // Screen-space reflection mode

      SSRMode:0.0 = "Off" // one of [Off, Deferred LQ, Deferred HQ]

      // Screen Space Shadow quality level

      ScreenSpaceShadowQuality:0.0 = "Off" // one of [Off, Low, High]

      // Select the shader quality setting

      ShaderQuality:0.0 = "Low" // one of [Default, Medium, Low]

      // Shadow resolution quality level

      ShadowMapResolution:1.0 = "Normal" // one of [Very Low, Low, Normal, High, Extra, Ultra]

      // Adjust size of Spot Shadow Cache

      SpotShadowCacheSize:0.0 = "0" // 0 to 3

      // Quality level of spot shadow

      SpotShadowQualityLevel:0.0 = "Low" // one of [Low, Medium, High]

      // Static sunshadow moment clipmap resolution

      StaticSunshadowClipmapResolution:0.0 = "0" // 0 to 2147483647

      // Catmull Clark subdivision level

      SubdivisionLevel:0.0 = "0" // 0 to 8

      // Quality level of shadows from the sun at a distance

      SunShadowCascade:0.0 = "Normal (2-3 cascades)" // one of [Low (1 cascade), Normal (2-3 cascades)]

      // Tessellation quality level

      Tessellation:0.0 = "0_Off" // one of [0_Off, 1_Near, 2_All]

      // Texture filtering quality level

      TextureFilter:0.0 = "TEXTURE_FILTER_ANISO16X" // one of [TEXTURE_FILTER_NEAREST, TEXTURE_FILTER_LINEAR, TEXTURE_FILTER_ANISO2X, TEXTURE_FILTER_ANISO4X, TEXTURE_FILTER_ANISO8X, TEXTURE_FILTER_ANISO16X, TEXTURE_FILTER_CMP]

      // Texture quality level, high to low ( higher number means lower resolution )

      TextureQuality:0.0 = "3" // 0 to 3

      // Ui Quality

      UiQuality:0.0 = "1080P" // one of [1080P, 4K, Auto]

      // Use large physical textures

      VirtualTexturingLargeMemory:0.0 = "false"

      // Volumetric quality

      VolumetricQuality:0.0 = "QUALITY_LOW" // one of [QUALITY_LOW, QUALITY_MEDIUM, QUALITY_HIGH]

      // Select water caustics mode

      WaterCausticsMode:0.0 = "Off" // one of [Off, Low Quality, High Quality]

      // Select weather grid volumes quality

      WeatherGridVolumesQuality:0.0 = "Off" // one of [Ultra, High, Medium, Low, Off]

      // World streaming quality option

      WorldStreamingQuality:0.0 = "Low" // one of [Low, High]

      // XeSS quality

      XeSSQuality:0.0 = "Balanced" // one of [Maximum Performance, Balanced, Maximum Quality, Ultra Quality, Custom]

      以上就是使命召喚19幀數提升方法的內容了,更多游戲相關資訊攻略請關注游俠網,我們將會第一時間更新最全的內容幫助大家了解該游戲,一起來看一下吧。

      關鍵詞: 使命召喚19 使命召喚19幀數提升方法 cod19幀數怎么提升

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